
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )

include('shared.lua')

function ENT:Initialize()

    self:SetModel("models/Roller.mdl")
    
    self.Entity:PhysicsInit( SOLID_VPHYSICS ) // Make us work with physics,
    self.Entity:SetMoveType( MOVETYPE_VPHYSICS ) // after all, gmod is a physics
    self.Entity:SetSolid( SOLID_VPHYSICS )
    
    
    
    local phys = self.Entity:GetPhysicsObject()
    if (phys:IsValid()) then
        phys:Wake()
        phys:EnableMotion( true )
    end     
    
    
end 
